# | Actions | Id | Name | Category | Site | Date | Author | Description | |
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1 | 13146 | Mesh Improvements Optimized | Stuporstar | Fliggerty | 2014-11-14 | Stuporstar | I made this mesh replacer because many objects in MGSO 3.0 were improperly smoothed, massively bloating their poly-counts, and they often had broken or stretched UV maps. I significantly reduced the poly-counts compared to MGSO 3.0 while retaining the same quality or better. All meshes are desig... |